Webgames, The Webgame
February 10, 2009
I like games, duh, so do most other people on the planet, most don't have time for them, but others have too much time so they get pretty picky about what they like and what they don't, and so am I.
The game that got me going on this particular rant was www.ikariam.com a little webgame, OK, not so little with such a huge userbasem. What I really like about it is that it has this huge potential, but it's makers just build it to make more money and more users and even more money, nothing wrong with that but in the end there's no real value beside a click here click there and chat all day, it has nothing in terms of feel just like the old DOS games ... I mean, I played Master of Magic, Master of Orion, Ultima VIII, and plenty others but today's games are simply made for money. There problem found, games are being made for value, wrong kind of value though.
So. I began talking with my brother about it firstly just as idle chit chat, but gradually some outlines began to appear, we have the necessary knowledge, why not get the know-how and start making the games that we like ... a webgame ... he does the code, with ruby, I do the graphics ... in Blender 3D of course.
Why not hand drawn? Well my brother asked the same thing, first of all I'm not that bad with a pencil, but I prefer to do it incrementally, gradually improving an image until I get what I want, and besides I have big plans for this game, so I don't intend to do a half-assed job with the same kind of attitude
First thing first, well in this little game it seems that unfortunately for it's denizens I will be acting God, still I got my Firefox browser going, next I need earth, in this case, tiles of ground, which I chose to be grass at first, and and somewhere along the line with mountains, forests, castles and little bipedal things that go questing and killing monsters and each other as I see fit.
Grass tile.
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